



SEE- HEAR FESTIVAL
I developed the "See-Hear Festival" brand identity for a LACMA film festival as a project at Otis College of Art & Design, Los Angeles.
THE FUKUSHIMA PROJECT
While browsing the streets of Fukushima, Japan on Google Maps, my two teammates and I used VR, Unity, Procreate, and video editing programs to create a project highlighting the contrast between two worlds.

THE FUKUSHIMA PROJECT
While browsing the streets of Fukushima, Japan on Google Maps, my two teammates and I used VR, Unity, Procreate, and video editing programs to create a project highlighting the contrast between two worlds.
THE FUKUSHIMA PROJECT
While browsing the streets of Fukushima,
Japan on Google Maps, my two teammates and I used VR, Unity, Procreate, and video editing programs to create a project highlighting the contrast between two worlds.





THE FUKUSHIMA PROJECT
While browsing the streets of Fukushima, Japan on Google Maps, my two teammates and I used VR, Unity, Procreate, and video editing programs to create a project highlighting the contrast between two worlds.

YOU ARE THE ARTWORK
By merging my artistic emotions with my designer’s mindset, i found a unique way to share my stories through this new medium.
Departing from conventional canvases,I delved into communication via graphic tees. By blending literature, typography, and digital art, i curated a series of graphic tees that echo the messages encapsulated in my paintings.
⎯ Nicole Mano

I WAS ASSIGNED COORDINATES THAT DIRECTED ME TO FUKUSHIMA, JAPAN.
Virtually drifting through Fukushima made me realize how appealing Japanese characters are to me. My fascination with the Japanese characters on billboards and street signs eventually led me all the way to Tokyo.
ARTISTS WHO HAVE PUSHED THE BOUNDARIES OF FILM AND ANIMATION.

While browsing the streets of Fukushima, Japan on Google Maps, my two teammates and I used VR, Unity, Procreate, and video editing programs to create a project highlighting the contrast between two worlds.
THE FUKUSHIMA PROJECT




THE FUKUSHIMA PROJECT
While browsing the streets of Fukushima, Japan on Google Maps, my two teammates and I used VR, Unity, Procreate, and video editing programs to create a project highlighting the contrast between two worlds.

YOU ARE THE ARTWORK
By merging my artistic emotions with my designer’s mindset, i found a unique way to share my stories through this new medium.
Departing from conventional canvases,I delved into communication via graphic tees. By blending literature, typography, and digital art, i curated a series of graphic tees that echo the messages encapsulated in my paintings.
⎯ Nicole Mano

The Contrast Between Two Worlds
My impression of Tokyo as a lively environment, combined with Youyou's focus on the devastated city of Fukushima, inspired the concept of "The Contrast Between Two Worlds."
ARTISTS WHO HAVE PUSHED THE BOUNDARIES OF FILM AND ANIMATION.

My impression of Tokyo as a lively environment, combined with Youyou's focus on the devastated city of Fukushima, inspired the concept of "The Contrast Between Two Worlds."

YOU ARE THE ARTWORK
By merging my artistic emotions with my designer’s mindset, i found a unique way to share my stories through this new medium.
Departing from conventional canvases,I delved into communication via graphic tees. By blending literature, typography, and digital art, i curated a series of graphic tees that echo the messages encapsulated in my paintings.
⎯ Nicole Mano

VIRTUAL REALITY
Youyou and I used VR to create utopian worlds inspired by the Shibuya center in Tokyo, while Karo worked with Unity to depict the destroyed aspect of Fukushima.
ARTISTS WHO HAVE PUSHED THE BOUNDARIES OF FILM AND ANIMATION.



YOU ARE THE ARTWORK
By merging my artistic emotions with my designer’s mindset, i found a unique way to share my stories through this new medium.
Departing from conventional canvases,I delved into communication via graphic tees. By blending literature, typography, and digital art, i curated a series of graphic tees that echo the messages encapsulated in my paintings.
⎯ Nicole Mano

I WAS ASSIGNED COORDINATES THAT DIRECTED ME TO FUKUSHIMA, JAPAN.
Virtually drifting through Fukushima made me realize how appealing Japanese characters are to me. My fascination with the Japanese characters on billboards and street signs eventually led me all the way to Tokyo.


THE FUKUSHIMA PROJECT
While browsing the streets of Fukushima,
Japan on Google Maps, my two teammates and I used VR, Unity, Procreate, and video editing programs to create a project highlighting the contrast between two worlds.

YOU ARE THE ARTWORK
By merging my artistic emotions with my designer’s mindset, i found a unique way to share my stories through this new medium.
Departing from conventional canvases,I delved into communication via graphic tees. By blending literature, typography, and digital art, i curated a series of graphic tees that echo the messages encapsulated in my paintings.
⎯ Nicole Mano

THE FINAL PRODUCT
I created a short film to narrate a three-part story about transformation following destruction, highlighting the contrast between two worlds—two Japanese cities that resonated with us in unique ways.
ARTISTS WHO HAVE PUSHED THE BOUNDARIES OF FILM AND ANIMATION.

By merging my artistic emotions with my designer’s mindset, i found a unique way to share my stories through this new medium.
Departing from conventional canvases,I delved into communication via graphic tees. By blending literature, typography, and digital art, i curated a series of graphic tees that echo the messages encapsulated in my paintings.
⎯ Nicole Mano

The Contrast Between Two Worlds
My impression of Tokyo as a lively environment, combined with Youyou's focus on the devastated city of Fukushima, inspired the concept of "The Contrast Between Two Worlds."




By merging my artistic emotions with my designer’s mindset, i found a unique way to share my stories through this new medium.
Departing from conventional canvases,I delved into communication via graphic tees. By blending literature, typography, and digital art, i curated a series of graphic tees that echo the messages encapsulated in my paintings.
⎯ Nicole Mano




I created a short film to narrate a three-part story about transformation following destruction, highlighting the contrast between two worlds—two Japanese cities that resonated with us in unique ways.

I created a short film to narrate a three-part story about transformation following destruction, highlighting the contrast between two worlds—two Japanese cities that resonated with us in unique ways.
VIRTUAL REALITY
Youyou and I used VR to create utopian worlds inspired by the Shibuya center in Tokyo, while Karo worked with Unity to depict the destroyed aspect of Fukushima.













